Most of the information here is for Warzone 3.1 and above.

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Icons, flags and various other UI elements can be modded...

 

.img files

These are text files that list images and their "point of origin" offsets:

  • frontend.img – lists all images in the  frontend folder.
  • intfac.img – lists all images in the  intfac folder.

The two numbers at the start of each line define the pixel offset to apply to the image when it's displayed on screen. This allows the position of the top-left corner of the image to be changed if required. For example, if you replace an existing image with a new image that has smaller or larger dimensions, you can use the offset to change where it appears so that it looks right on screen.

Burning oil resource images

The intfac_differentOil.img file defines the image sequence used to depict a burning oil resource on the radar mini map.

The cycle consists of 6 images (image_rad_burnres1.png → image_rad_burnres6.png) located in the  intfac folder:


As you can see, the images are tiny and they are also different sizes.


File locations

The images bundled with the game can be found here:

base.wz or base

images

frontend.img

  intfac_differentOil.img

  intfac.img

warzone2100.png

 frontend

<image files>

intfac

  <image files>

If you want to customise the images in a mod, use the following structure:

<your mod>.wz or <your mod>

images

frontend.img

intfac_differentOil.img

intfac.img

warzone2100.png

frontend

 <image files>

intfac

 <image files>


 

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