Returns an array of all enemy player IDs, including scavengers, using caching for extra performance.
Code
const ENEMY_ID_LIST_TTL = 5000; // cache TTL (time to live) for getEnemyPlayerIDs() function
// getEnemyPlayerIDs() will return an array of enemy player IDs
var getEnemyPlayerIDs = (function() {
var getIDs = function() {
var list = (scavengers) ? [scavengerPlayer] : [];
var player = maxPlayers;
while (-1<--player) if (!allianceExistsBetween(me,player)) list.push(player);
return list;
}
var TTL = gameTime + ENEMY_ID_LIST_TTL;
var cache = getIDs();
return function() {
if (alliancesType == ALLIANCES && TTL < gameTime) { // refresh cache
cache = getIDs();
TTL = gameTime + ENEMY_ID_LIST_TTL;
}
return cache;
}
})();
Example
// build a list of all enemy defences
var enemies = getEnemyPlayerIDs();
var defences = [];
enemies.forEach(function(enemy) {
defences = defences.concat(enumStruct(enemy,DEFENCE));
});
Availability
Requires:
Warzone 3.2 and above.
Backport to earlier versions with scavengerPlayer.js version 0.3 or above.