For Challenge Games, choose the set the "Power" property in your .ini file to the relevant number.
For Skirmish and Multiplayer games, the power type is defined on the game set-up screen:
The order in which things are built and researched will usually be quite different depending on the power level, so your script should act accordingly. For example, if your derricks have a base output of 1000 you might want to do a bit more research than you would if they were only outputting 400?
Examples
Switching based on power level setting
switch (powerType) {
case 1000: {
console("it's a high power game");
break;
}
case 700: {
console("it's a medium power game");
break;
}
case 400: {
console("it's a low power game");
break;
}
default: {
console("unrecognised power level!");
}
}
Wondering what sets the initial amount of power you get when the game starts? See baseType.
Availability STABLE
Requires:
Warzone 3.1 or above
Contents
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See also
Related articles:
baseType – determines the amount of power a player is given at the start of the game