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Defines the rate at which oil derricks produce power, prior to applying any power upgrades.

 

Overview

The power level setting defines the rate at which your derricks produce oil. The higher the power level, the more oil they will produce.

The order in which things are built and researched will usually be quite different depending on the power level, so your script should act accordingly.

Values

Note: INSANE AI's get double the power!

ValueDescriptionINSANE AI Value
400Low power output800
700Medium power output1400
1000High power levels output2000

If you are creating Challenge Games, the power type is defined by the "Power" property in your ini file.

Examples

Switching based on power level setting
switch (powerType) {
  case 1000: {
    console("it's a high power game");
    break;
  }
  case 700: {
    console("it's a medium power game");
    break;
  }
  case 400: {
    console("it's a low power game");
    break;
  }
  default: {
    console("unrecognised power level!");
  }
}

See also

 

Wondering what sets the initial power amount you get when the game starts? See baseType.

 

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