Defines the rate at which oil derricks produce power, prior to applying any power upgrades.
Overview
The power level setting defines the rate at which your derricks produce oil. The higher the power level, the more oil they will produce.
The order in which things are built and researched will usually be quite different depending on the power level, so your script should act accordingly.
If you are creating Challenge Games, the power type is defined by the "Power" property in your ini file.
Examples
Switching based on power level setting
switch (powerType) {
case 1000: {
console("it's a high power game");
break;
}
case 700: {
console("it's a medium power game");
break;
}
case 400: {
console("it's a low power game");
break;
}
default: {
console("unrecognised power level!");
}
}