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The event is "throttled", which means that it won't be called for every single attack. If I understand the C++ source code correctly, Warzone has it's own clustering algorithm that groups your droids and structures in to clusters. When something in a cluster is attacked, the event will be triggered once for that attack (not once for each unit/structure that was damaged) and then there is a short delay before any further attacks on that cluster will trigger the event again. This means that you can't use this event to micromanage units in combat. |
Overview
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This event is called when your droids or structures are attacked. |
This event is useful for retreating damaged units, or repairing damage buildings, after an enemy attacks them.
Availability
Warzone 3.1 Beta 1 and above.
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See also
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