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A few constants to make working with times more semantic...

 

Months

The following constants can be used when working with the Javascript Date object, to specify a specific month:

  • JAN, JANUARY
  • FEB, FEBRUARY
  • MAR, MARCH
  • APR, APRIL
  • MAY
  • JUN, JUNE
  • JUL, JULY
  • AUG, AUGUST
  • SEP, SEPTEMBER
  • OCT, OCTOBER
  • NOV, NOVEMBER
  • DEC, DECEMBER

Millisecond conversions

If you're working in milliseconds, these constants are useful:

  • SECONDS – eg. 12*SECONDS would give a value of 12000 milliseconds
  • MINUTES – eg. 5*MINUTES would give a value of 300000 milliseconds
  • HOURS – eg. 1*HOURS would give a value of 3600000 milliseconds

Second conversions

If you're working in seconds, these constants are useful:

  • SECS – eg. 12*SECS would give a value of 12 seconds.
  • MINS – eg. 5*MINS would give a value of 300 seconds
  • HRS – eg. 1*HRS would give a value of 3600 seconds

Notes

In Warzone 3.1, setMissionTime() and setReinforcementTime() used time units of 1/10th of a second, which sounds odd until you realise that's the interval of a game tick and also the update rate of gameTime. It was very confusing unit to work with, so in Warzone 3.2 such the functions were updated to use seconds instead.

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See also

Milliseconds:

  • now – get current real-world time specified in milliseconds
  • setTimer() – call a function on a repeating interval specified in milliseconds
  • queue() – call a function after a delay specified in milliseconds

Seconds: