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Overview
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Add a persistent suffix to an event key. |
Why suffix?
Assuming that you're using object keys to form part of your event key, you'll almost certainly want to know who an object belongs to – you, an ally or an enemy?
A suffix mod automatically adds a faction (or some other) suffix to event keys. Suffixes are persistent, so when event keys are being reduced the suffix remains on the end of the event key.
How do I make one?
A suffix mod defines the NEXUS.suffix() method – when passed an object it should return a "suffix" applicable to the passed in object.
Your mod should be structured like this:
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NEXUS.suffix = (function() { // ///////////////////////////////////////////////////////////////// // PRIVATE VARS var chimp = "hairy"; // just an example :p // ///////////////////////////////////////////////////////////////// // PUBLIC CLASSIFY FUNCTION var suffix = function(obj) { // work out the suffix applicable for "obj" // up to you how to do that, take a look at existing mods for examples (: return objSuffix; // objSuffix must be a string, ideally with "." at the start } // ///////////////////////////////////////////////////////////////// // PRIVATE FUNCTIONS var isFoo = function(foo) { // just an example :p return (foo != "bar"); } // return your suffix function return suffix; })(); |
If you want to be super-helpful to other people looking at your code:
- Make it easy to understand!
- Document the possible suffixes
File name convention
Suffix mods use the following naming convention: "NEXUS.suffix_modName.js", where "modName" is the name of your mod.
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LibraryYou can only install one suffix mod per NEXUS instance. Here's some we made earlier...
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Other modsYou may also be interested in...
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