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Functions for labelling objects... |
What are labels?
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Which objects can be labelled?
You can label any of the Warzone Objects, with the exception of Data objects:
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Notes:
- When a Game object gets destroyed its associated label is removed.
- Location objects are removed when they no longer have any labels associated with them.
- Apparently, groups can be labelled as well.
How do I create labels?
There are three ways to create labels:
- Use a map editor, like FlaME, to define and label an object
- Define them manually in the labels.ini file associated with a map – remember to specify the "label" property!
- Create a custom location object in a script and use addLabel() to label it
There are discussions taking place in the forums and also a wiki page that propose possible naming conventions for labels.
Are they private to my script?
No - labels and their associated objects are shared between all scripts, including those running on network peers:Image Removed. And this is perhaps the most important thing to understand when using labels.
<more info to follow>
Are they persistent?
Labels are stored in save games, and will be restored when they are loaded.
Labels defined in a map or labels.ini can be changed at runtime, by assigning those labels to some other object, and those changes will persist in save games, but not the original map or labels.ini. So, if you start a new game, the original labels from the map or labels.ini will be reinstated.
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Availability
Requires:
The majority of label features were added or improved in Warzone 3.2 |
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