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Define how long units burn for when they catch fire... |
Syntax
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setBurnTime(player, time); |
Parameters
Parameter | Type | Mandatory | Notes | Game Version |
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player | Number | The player who's burn time should be changed. | 3.2 | |
time | Number | The amount of time, in milliseconds, that the player's object burns forobjects burn for when they catch fire. | 3.2 |
Return values
Value | Type | Notes | Game Version |
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<error> | Error | Invalid parameters. | 3.2 |
Example
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// traditionalstandard burn time is 10 seconds setBurnTime(me, 10000); |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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