Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Excerpt

What effects do the various difficultly levels have?

 

Campaign

Difficulty

games

The Campaign difficulty is set on the Game Options Menu (updating the "difficulty" setting in config) and has following effects:

Difficulty levelEnemiesPlayer (You)
Easy 20% Damage 20% Damage
MediumNo Effect
Hard 20% Damage 20% Damage

These effects only apply to Campaign mode.

Skirmish / Multiplayer

Difficulty

games

In Skirmish and Multiplayer games, the difficulty for each AI (computer player) can be set independently via the Player Setup Panel.

Different AIs respond differently to the difficulty setting, for example:

  • Nexus AI will cheat more on higher difficulty levels, giving itself more power boosts and random research gains. On "Easy", however, it will not cheat.
  • Semperfi AI compltely ignores difficulty setting.
  • NullBot AI follows a non-specialised research path on "Easy" setting, compared to adaptive research path on harder levels.

AI's set to "Insane" difficulty gain additional benefits that are coded in to Warzone:

Challenge

Maps Difficulty

(question)

games

In Challenge Games, the difficulty levels work the same as in Skirmish / Multiplayer games. The .ini file associated with the challenge defines the difficulty level of each AI player in the game.

Fast Play games

Not yet investigated – if you know, please leave a comment on this page.

Tutorial mode

Difficulty levels are not applicable in the tutorial.

Div
classsuggest box

Thanks to NoQ for providing this info in the forums!

Div
classbox

See Also

Related articles:

  • difficulty – determine difficulty level applied to your script
  • playerData – determine difficulty level applied to other scriptsplayers
  • Difficulty level constants:
    • EASY – Easy difficulty
    • MEDIUM – Medium difficulty
    • HARD – Hard difficulty
    • INSANE – Insane difficulty (not applicable to Campaign mode)
  • Player Initialisation – applies base type setting differently for Insane AI players.
  • powerType – doubled for Insane AI players
  • Game Options Menu – allows Campaign difficulty to be set
    • config – stores Campaign difficulty setting
  • Player Setup Panel – allows AI difficulty to be set in non-Campaign game modes