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Defines the rate at which oil derricks produce power, prior to applying any power upgrades. |
Overview
The power level setting defines the rate at which your derricks produce oil. The higher the power level, the more oil they will produce.
If you are creating Challenge Games, the power type is defined by the "Power" property in your ini file.
The order in which things are built and researched will usually be quite different depending on the power level, so your script should act accordingly. For example, if your derricks have a base output of 1000 you might want to do a bit more research?
Values
Note: INSANE AI's get double the power!
Value | Description | INSANE AI Value |
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400 | Low power output | 800 |
700 | Medium power output | 1400 |
1000 | High power levels output | 2000 |
Examples
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switch (powerType) { case 1000: { console("it's a high power game"); break; } case 700: { console("it's a medium power game"); break; } case 400: { console("it's a low power game"); break; } default: { console("unrecognised power level!"); } } |
See also
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Wondering what sets the initial power amount you get when the game starts? See baseType. |
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AvailabilityRequires:
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See alsoRelated articles:
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