// syntax #1: optional game object as third parameter
queue(functionName, delay[, gameObject]);
// syntax #2: optional string as third parameter
queue(functionName, delay[, str]);
Parameters
Syntax
Parameter
Type
Mandatory
Description
Game Version
All
functionName
String
A string containing the name of a global function to invoke.
3.1 Beta 1
All
delay
Number
You can optionally set a minimum amount of time (in milliseconds) before your function gets called. Delays should ideally be 500 or more, and never less than 100.
If you don't specify this parameter, or specify 0 (zero), Warzone will choose a delay for you, usually the next game tick (100ms).
3.1 Beta 1
#1
gameObject
Game object
An optional game object that will be passed in to your function when it gets called. The object will automatically be refreshed with the latest game data.
If the object gets destroyed, the associated queued call will be cancelled automatically.
3.1 Beta 1
#2
str
String
An optional string that will be passed in to your function when it gets called.
3.2
Return value
Value
Type
Description
Game version
undefined
Undefined
The function was successfully queued.
3.1 Beta 1
<error>
Error
Did you forget to specify functionName as a string?
3.1 Beta 1
Notes
Unlike setTimer(), queue() does not repeat. It will make a single call to the named function at a later frame in the game.
The function, when called, will be run in the context of the global scope ("this" will be the global scope).
Queued function calls persist the save/load cycle. You can therefore look at Saved game files to see what queued functions were defined at the time the game was saved.
When using syntax #1, if the game object is destroyed any queued function calls associated with it will be cancelled.
Example
Syntax #1: Call 'foo' on the next game tick, passing in a game object
function foo(gameObj) {
// gameObj == someGameObject
}
queue("foo", 0, someGameObject);
// global function foo will be called next game tick (100ms)
// if someGameObject gets destroyed, the queued call will be cancelled
Call a function after 1 second, passing in a string as its parameter
function bar(str) {
// str = "hello"
}
// note: this syntax is only available on Warzone 3.2 and above
queue("bar", 1000, "hello");
// global function bar will be called after 1 second
Availability 3.1 B1+
Requires:
Warzone 3.1 Beta 1 and above
Syntax #2 added in Warzone 3.2
Contents
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See also
Related functions:
setTimer() – similar to queue, but will repeatedly call the function at a defined interval
removeTimer() – cancels all timers associated with a function