I will process event handler definitions as defined by my process subroutine...
Purpose
Determines how event handler objects are processed.
Transfer your own consciousness
Commander, it is strongly recommended that you base any custom process subroutines on the standard NEXUS.process.js subroutine, as that subroutine handles everything that you can find in the Memory Banks.
A process subroutine defines the NEXUS.process() method. It will be passed an event key, including suffix if applicable, and one or more other parameters depending on the event that's being triggered.
The event key will already have been determined to exist in NEXUS.do object, so the process subroutine should:
Get the event handler object
Process the event handler object in the desired manner
Your mod should be structured like this:
NEXUS.process = (function() {
// /////////////////////////////////////////////////////////////////
// PRIVATE VARS
var chimp = "hairy"; // just an example :p
// /////////////////////////////////////////////////////////////////
// PUBLIC PROCESS FUNCTION
var process = function(eventKey,obj,etc) {
// get the event handler object
var data = this.do[eventKey];
// process the event object
// up to you how to do that, take a look at existing mods for examples (:
return true; // true = processed successfully, false = failed
}
// /////////////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS
var isFoo = function(foo) { // just an example :p
return (foo != "bar");
}
// return your process function
return process;
})();
If you want to be super-helpful to other people looking at your code:
Make it easy to understand!
Make it deal with common event handler object properties!
Document deviations and differences compared to the standard NEXUS.process.js
File name convention
Process subroutines use the following naming convention: "NEXUS.process_modName.js", where "modName" is the name of your mod.
My consciousness can only contain one process subroutine at a time.