This is a very old map editor. Use the new map editor instead: FlaME

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What do all those menu options do?

 

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This deletes the current map and tileset, allowing you to start again as if you had just run EditWorld.

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This brings up a file requestor allowing you to select a .lnd (map and dataset) file to load. See the File Types section for more information on .lnd files.

This saves your current map and dataset over the .lnd file from which it was loaded. If you did not load the current map and dataset from a .lnd file, a file requestor appears allowing you to select a filename for your .lnd file.

This brings up a file requestor allowing you to save your map and dataset as a .lnd file. Always make sure you use this when starting on a new map. If not it will save over a previous map, and that wouldnt be good

This allows you to export a rectangular section of the map as a new .lnd (map and dataset) file. Enter the top left tile co-ordinate of your segment in the Starting X and Starting Y fields of the presented dialog box. Enter the width and height in tiles of your segment in the Width and Height fields. Then select a .lnd filename to save your segment to.

This brings up a file requestor allowing you to export the current clipboard contents as a .clp (clipboard) file. See Icons, Copy Marked Area To Clipboard for more information on the clipboard.

This brings up a file requestor allowing you to import clipboard contents from a .clp (clipboard) file. See Icons, Copy Marked Area To Clipboard for more information on the clipboard.

This allows you to export the map ready for use in Warzone.

This brings up a file requestor allowing you to export the current set of edge brushes as a .ebr file. See Drop Down Menu Options, View Menu, Edge Brushes for more information on edge brushes.

This brings up a file requestor allowing you to import a set of edge brushes from a .ebr file. See Drop Down Menu Options, View Menu, Edge Brushes for more information on edge brushes.

This brings up a file requestor allowing you to export the current set of tile properties as a .ett file. See The EditWorld Display, Tile Texture Display for more information on tile properties.

This brings up a file requestor allowing you to import a set of tile properties as a .ett file. See The EditWorld Display, Tile Texture Display for more information on tile properties.

Selecting the current .lnd (map and dataset) file from this list does nothing. Selecting any other .lnd file from this list will load that .lnd file.

This gives you the option to save your work as a .lnd (map and dataset) file before closing EditWorld.

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This brings up the Map Preferences dialog (click to zoom):

Change the width of the map in tiles. Be aware that changing this will delete the current map and dataset. Use the Save Map Segment option on the File Menu to change the size of an existing map. Note that changing the map size results in a new blank map at the new size.

Change the height of the map in tiles. Be aware that changing this will delete the current map and dataset. Use the Save Map Segment option on the File Menu to change the size of an existing map. Note that changing the map size results in a new blank map at the new size.

Note: The maximum map size is limited to 250 * 250, as this is the largest the game, and specifically the gateway system, can safely handle.

This value has been set for Warzone 2100. Changing it may cause EditWorld or Warzone 2100 to function incorrectly.

This value has been set for Warzone 2100. Changing it may cause EditWorld or Warzone 2100 to function incorrectly.

This value has been set for Warzone 2100. Changing it may cause EditWorld or Warzone 2100 to function incorrectly.

This can be used to scale the height map up in size. Values between 1 and 16 are legal. Values higher than 4 are not recommended.

This brings up a file requestor allowing you to select a .pcx (bitmap) file to import as a height map. The file you import must have pixel dimensions that match the tile dimensions of the current map. White in the bitmap will translate to high ground in the map, and black in the bitmap will translate to low ground in the map. This allows you to rough out a landscape in greyscale using your favourite paint package, and then import it into EditWorld to tweak the final result in 3D.

This brings up a file requestor allowing you to export the current height map as a .pcx (bitmap) file. You can then edit this bitmap in your favourite paint package, and use the Import Height Map option to import the changes back into EditWorld.

This brings up a file requestor allowing you to select a .pcx (bitmap) file to import as a tile map. The file you import must have pixel dimensions that match the tile dimensions of the current map. Black in the bitmap will translate to the first tile in the current dataset, very dark grey (RGB : 1,1,1) to the second and so on. This allows you to rough out large areas of tiles using your favourite paint package, and then import the result into EditWorld to tweak the transitions between different terrain types. A good way to make sure that you are using the right shades of grey is to start with a tile map .pcx file that EditWorld has exported.

This brings up a file requestor allowing you to export the current tile map as a greyscale .pcx (bitmap) file. You can then edit this bitmap in your favourite paint package, and use the Import Height Map option to import the changes back into EditWorld.

This clears all of the texture flags, as shown in the texture selection window. See The EditWorld Display, Tile Texture Display section for information on texture flags.

This refreshes the routing gateway numbers on the 2d map display. For more information on routing gateways, see Icons, Create Routing Gateway.

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This aligns the camera in the 3d map view so that it faces north.

This resets the camera to a useable position in the 3d map display.

This emulates isometric projection, locking the camera in one axis so that you can rotate the view left and right easily.

This switches off the effects of Drop Down Menu Options, View, Lock Camera (see above).

This switches the 2d map display back to showing the 2d map (see Drop Down Menu Options, View, Edge Brushes). 

This switches the 2D map display to showing the edge brush display. Edge brushes allow you to quickly blend areas of one tile texture with another.

The 3 by 3 tile grid at the top left of the display shows the brush tile texture (in the middle) and the outside corners of the brush. The 4 by 4 grid on the right shows the inside corners of the brush. These textures can be edited in the normal way. You can also change the triangle direction on each of these grid squares using the relevant icon.

The Edge Brushes dialog will also appear.

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This switches back to textured display mode in the 3d map display (see Drop Down Menu Options, Options Menu, Wire Frame.

This switches to wire frame display mode in the 3d map display. Wire frame mode can be useful in editing map heights.

This toggles Gouraud shading on and off in the 3d map display.

When this option is ticked, painting with a water tile will automaticly set the terrain height under the tile to the sea level.

This displays sea level on the 3d map view.

When this is switched on EditWorld displays the terrain type of each tile texture as a square coloured overlay in the Tile Texture Display. A tile's terrain type determines which vehicles can travel over it. For instance, only hover and VTOL vehicles may cross water tiles.

This toggles the display of objects on the 2d map display, the 3d map display and the locator maps on and off.

This toggles bounding spheres around objects in the 3d map display on and off.

This toggles the locator maps on and off in the 2d and 3d map displays.

This sets the locator maps in the 2d and 3d map displays to a mode showing height information.

This sets the locator maps in the 2d and 3d map displays to a mode showing tile texture information.

This toggles between showing large and small locator maps in the 2d and 3d map displays.

Edit World is a very old map editor that's not widely used any more.

These days, people use FlaME to edit maps.

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