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NEXUS.classify.js

The standard taxonomy for object classification.

 

Taxonomy

.area

taskID.typeNotes
.areaAREAArea object

.base

A base structure (HQ, power gen, etc).

taskID.type.stattypeModulesNotes
.baseSTRUCTURE**Base structure of any type
.base.commandSTRUCTURECOMMAND_CONTROL Command Relay Center
.base.factorySTRUCTURECYBORG_FACTORY or FACTORY or VTOL_FACTORY*Any type of factory
.base.factory.cyborgSTRUCTURECYBORG_FACTORY Cyborg factory
.base.factory.tankSTRUCTUREFACTORY*Tank factory
.base.factory.tank.smallSTRUCTUREFACTORY0Tank factory with no modules
.base.factory.tank.mediumSTRUCTUREFACTORY1Tank factory with 1 module
.base.factory.tank.largeSTRUCTUREFACTORY2Tank factory with 2 modules
.base.factory.vtolSTRUCTUREVTOL_FACTORY*VTOL factory
.base.factory.vtol.smallSTRUCTUREVTOL_FACTORY0VTOL factory with no modules
.base.factory.vtol.mediumSTRUCTUREVTOL_FACTORY1VTOL factory with 1 module
.base.factory.vtol.largeSTRUCTUREVTOL_FACTORY2VTOL factory with 2 modules
.base.hqSTRUCTUREHQ Headquarters (Command Center)
.base.lassatSTRUCTURELASSAT Laser Satellite
.base.generatorSTRUCTUREPOWER_GEN*Power generator
.base.generator.smallSTRUCTUREPOWER_GEN0Power generator with no modules
.base.generator.largeSTRUCTUREPOWER_GEN1Power generator with 1 module
.base.repairSTRUCTUREREARM_PAD or REPAIR_FACILITY Any type of repair / rearm facility
.base.repair.vtolSTRUCTUREREARM_PAD VTOL re-arming pad
.base.repair.facilitySTRUCTUREREPAIR_FACILITY Repair facility
.base.researchSTRUCTURERESEARCH_LAB*Research facility
.base.research.smallSTRUCTURERESEARCH_LAB0Research facility with no modules
.base.research.largeSTRUCTURERESEARCH_LAB1Research facility with 1 module
.base.extractorSTRUCTURERESOURCE_EXTRACTOR Resource extractor (eg. oil derrick)
.base.uplinkSTRUCTURESAT_UPLINK Satellite uplink
.base.unknownSTRUCTURESomething unexpected Unknown base structure

.defense

A defensive structure (wall, gate, sensor tower, emplacement, etc).

taskID.type.stattypeTurret / NameNotes
.defenseSTRUCTUREDEFENSE*Defence structure of any type
.defense.aaSTRUCTUREDEFENSE Any dedicated AA turretAnti-air weapon (eg. Hurricane)
.defense.apSTRUCTUREDEFENSE Any AP turretAnti-personnel weapon
.defense.arSTRUCTUREDEFENSE Any AR turretAll-rounder weapon
.defense.artySTRUCTUREDEFENSE Any Artillery turretArtillery weapon
.defense.asSTRUCTUREDEFENSE Any AS turretAnti-structure weapon
.defense.atSTRUCTUREDEFENSE Any AT turretAnti-tank weapon
.defense.flSTRUCTUREDEFENSE Any Flamer turretFlamer weapon
.defense.nxSTRUCTUREDEFENSE Nexus Link turretCan assimilate nearby enemy droids
.defense.ecmSTRUCTUREDEFENSERadar JammerHides nearby units from enemy sensors
.defense.sensorSTRUCTUREDEFENSEAny sensor turretAny sensor
.defense.sensor.cbSTRUCTUREDEFENSEAny CB turretCounter-battery sensor
.defense.gateSTRUCTUREGATE Gate
.defense.wallSTRUCTUREWALL Wall

.droid

A unit (droid) on the battlefield.

taskID.type.droidTypeTurret / NameNotes
.droidDROID**Droid of any type
.droid.commandDROIDDROID_COMMAND*Commander
.droid.truckDROIDDROID_CONSTRUCT*Building constructor
.droid.cyborgDROIDDROID_CYBORG*A weapon cyborg
.droid.cyborg.apDROIDDROID_CYBORGAny AP weaponAnti-personnel weapon
.droid.cyborg.atDROIDDROID_CYBORGAny AT weaponAnti-tank weapon
.droid.ecmDROIDDROID_ECM*Radar jammer
.droid.personDROIDDROID_PERSON*Scavenger infantry or civilian
.droid.repairDROIDDROID_REPAIR*Repair droid
.droid.sensorDROIDDROID_SENSOR*Any sensor
.droid.sensor.cbDROIDDROID_SENSOR

CB turrets

Counter-battery sensor
.droid.transportDROIDDROID_TRANSPORTER or DROID_SUPERTRANSPORTER*Any transporter
.droid.transport.cyborgDROIDDROID_TRANSPORTER*Cyborg transport
.droid.transport.superDROIDDROID_SUPERTRANSPORTER*Super transport
.droid.tankDROIDDROID_WEAPON*Any droid built at a tank factory
.droid.tank.aaDROIDDROID_WEAPONAny dedicated AA weaponAnti-air weapon (eg. Hurricane)
.droid.tank.apDROIDDROID_WEAPONAny AP turretAnti-personnel weapon
.droid.tank.arDROIDDROID_WEAPONAny AR turretAll-rounder weapon
.droid.tank.artyDROIDDROID_WEAPONAny Artillery turretArtillery weapon
.droid.tank.asDROIDDROID_WEAPONAny AS turretAnti-structure weapon
.droid.tank.atDROIDDROID_WEAPONAny AT turretAnti-tank weapon
.droid.tank.flDROIDDROID_WEAPONAny Flamer turretFlamer weapon
.droid.tank.nxDROIDDROID_WEAPONNexus LinkCan assimilate enemy droids
.droid.vtolDROIDDROID_WEAPON with VTOL propulsion*Any VTOL
.droid.unknownDROIDSomething unexpected*Unknown droid type

Later versions may add differentiation for Hover, Wheeled, Half-Tracked and Tracked propulsions, as well as handling Naval and Jump propulsion if applicable.

Note: Sometimes the eventObjectTransfer() infiltration will use custom object keys. For an example, see NEXUS.infiltrate.js.

.feature

Feature object.

taskIDTypeFeature NameNotes
.featureFEATURE Any feature object
.feature.itemFEATURE"Crate" or "Oil Drum"Any feature that can be picked up.
.feature.item.artefactFEATURE"Crate"Artefact which can be picked up by droids
.feature.item.barrelFEATURE"Oil Drum"Oil barrel which can be picked up by droids
.feature.resourceFEATURE"Oil Resource"Any feature that you can build an extractor on.
.feature.resource.oilFEATURE"Oil Resource"An oil resource.
.feature.reactorFEATURE"*NuclearReactor*"A nuclear reactor
.feature.towerFEATURE"*CoolingTower*"A cooling tower
.feature.<name>FEATUREAny other feature not listed above"<name>" will be replaced with the .name property from the feature object.

.player

An object from the playerData[] array.

taskIDNotes
.playerAny player object

.pos

Position object.

taskIDNotes
.posAny position object

.research

Research object.

taskIDNotes
.researchAny research object
.research.<tech>A specific technology where <tech> is the ID of the technology

.unknown

An unknown object type.

taskIDNotes
.unknownAny unknown type
.unknown.<type>An unknown type, but where the <type> is specified (will likely be a number)
Only one classify subroutine can be installed per NEXUS instance.

Contents

Assimilate:

Subroutines

Absorb:

Memory Banks

Observe: