A constant defining what sort of bases players start with in the current game. |
The base type is chosen when starting a new Skirmish or Multiplayer game:
If you are creating Challenge Games, use the "Bases" property in your ini file to set the Bases property to one of the "bases values" shown below.
Icon | Bases value | baseType value |
---|---|---|
1 | CAMP_CLEAN | |
2 | CAMP_BASE | |
3 | CAMP_WALLS |
With the default game rules, the base type setting will determine:
Because the base type setting affects starting structures, power and research, AI scripts should adapt to the starting conditions caused by different base types. For example, build orders and initial unit production should take advantage of pre-placed buildings and available droid components.
For full details of the effects of the base type setting on starting conditions, see: Player Initialisation. |
AvailabilityRequires:
In Warzone 3.1 Beta 7, rules.js was updated to change the way that initial technology is enabled based on the baseType setting. |
ContentsJump to: |
ConstantsThe baseType global will be set to one of the following: |