How to build and use transports... |
Transports are special Droids that can transport other droids in their cargo holds.
There are currently two types of transport:
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The main benefit of using transports is their ability to travel in a straight line to their destination, even if that destination is not accessible by land or hover propulsions:
However, transports have little or no defence capability (in Warzone 3.1 they have a machine gun, in 3.2 and above they don't have a weapon) and they are the slowest of all airborne vehicles. This makes them particularly susceptible to any form of AA weapons, and currently that means that once the enemy has AA weapons transports are effectively obsolete.
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First, check if the transport is the correct type for the droid:
Next, check if there's enough room in the cargo hold:
Finally, make sure the transport is landed and that the droid can reach it:
If the above requirements are met, you can move the droid on to the transport:
You can find out if there are any droids on a transport by inspecting the transport's .cargoCount property, which returns the number of droids in its cargo hold (an integer that's ≥0).
If the are droids in the cargo hold, you can get a list of them using enumCargo().
Droids in the cargo hold are no longer on the map, meaning that they will not appear in the results of functions such as enumDroid(), enumRange() and enumArea(), although they will still be counted in functions such as countDroid().
The transport must be landed in an area where the surrounding terrain is accessible to the droids that are on the transport:
If the droids are cable of reaching map tiles around the transport, disembark them:
Sending a transport to a rearming pad is a bad idea – not only will the transport take up waay too much room, but it will also hog the rearm pad for a very long time.
Instead, it's better to find the nearest repair facility and make the transport hover over it:
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AvailabilityRequires:
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