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Overview

If you want a scavenger option on your map, you need to pre-place specific scavenger structures for things to work properly...

Scavenger player

Scavenger buildings and units must be set to player "S".

Minimum requirements

For scavengers to actually do something when people play your map, you should ensure that the scavengers have at least the following structures:

  • A scavenger-owned oil derrick (to produce oil)
  • A scavenger power plant (to turn oil in to power)
  • A scavenger factory (to build more units)

Remember that scavengers don't have hovercraft so most of their units can only travel across land. If you put Scavengers on an island surrounded by water, they will still produce land units and clog up their base. So always make sure they have some land to get to the main part of the map and reach any enemy bases.

Scavenger structures

For the scavengers being useful in a map, one factory, one power generator and 2-4 derricks and being in the right place is enough for low oil maps. For high oil maps, 2-4 full working generators, 1-3 factorys and their base dividing the map in two parts is good.

Scavenger units

TO-DO

Screenshots

Maps containing scavengers

If you need inspiration for design ideas, take a look at these maps which contain scavengers:

  • Sk-Startup – bundled with the game, the scavs have their own mountain!
  • Freezing – beautiful scav bases, arranged so that if one gets attacked all players on the map get scav armies running past their base entrance!

Trivia

Scavenger in Warzone were inspired by the Mad Max series of films:

See also

  • scavfact.js – the AI script that controls the scavenger faction
  • scavengerPlayer – a JS API global defining the player ID for scavenger faction within the current game
  • scavengers – a JS API global indicating whether scavengers are enabled in the current game
  • Ultimate Scavenger Mod – a new scavenger mod that you should test your maps with
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