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var result = makeTemplate(player, name, body, prop, reserved, t1[, t2[, t3]]);
The name the droid would have.
String
The body that the droid would use.
You can quickly find the ID strings for bodies in the online guide - just click any body and look at "Body ID".
The propulsion the droid would use.
Null
This property is reserved for future use. Just specify null for now.
null
3.2
The first turret the droid would have.
The second turret the droid would have.
The third turret the droid would have.
<fakeDroid>
// cyborg engineer var myEngineer = makeTemplate( me, // player "Cyb-Engineer", // name "Cyb-Bod-ComEng", // body "CyborgLegs" // propulsion null, // reserved "CyborgSpade" // turret #1 );
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