The ID of the player who you want to transfer the object to.
3.2
Return value
Value
Type
Notes
Game Version
true
Boolean
The object was successfully transferred.
3.2
false
Boolean
The object could not be transferred because the recipient has reached their droid limits.
3.2
<error>
Error
Invalid parameters or object/player not found.
3.2
Notes
If your script is requesting an object, it should check that it's not reached it's limits for that object first.
If you want to check whether the other player has reached their limits before you try to transfer an object, use getDroidLimit() or getStructureLimit().