Each body has it's own section in the .ini file, denoted by the body ID in [square brackets]. The properties for that body are then listed as key=value pairs.
Properties
Property name
Data type
Required
Description
name
String
A short, human-readable name for the body.
This string must be enclosed in quotes.
If the name has *asterisks* around it, it means the name isn't seen by end-users so there's no point translating it in to different languages.
armourKinetic
Number
How much kinetic armour does the body have before upgrades?
armourHeat
Number
How much thermal armour does the body have before upgrades?
buildPower
Number
How much power does the body cost to build?
buildPoints
Number
How long does the body take to build?
designable
Boolean
Can this body appear in the in-game droid design tool?
true – yes (but the body must be available to the player)
false – no
droidType
Constant
What classification of droid is the model associated with?
CYBORG – a cyborg, only cyborg propulsion can be used
CYBORG_CONSTRUCT – a field engineer cyborg (limits turret to a construction system)
CYBORG_REPAIR – a mechanic cyborg (limits turret to a repair system)
CYBORG_SUPER – a super-cyborg (limits propulsion to super-cyborg legs)
PERSON – a person (limits propulsion to legs)
TRANSPORTER – airborne droid, unlimited weapon ammo, can carry other droids (see also: related discussion)
flameModel
PIE filename
The 3D model (PIE) filename used for the jet effect (eg. on VTOLs).
hitPoints
Number
How many hit points does the body have?
This determines how much damage it can take before it is destroyed.
model
PIE filename
The 3D model (PIE) filename associated with the body.
powerOutput
Number
What is the power of the engine in the body?
This will affect speed of droids using the body.
size
Constant
How big is the body?
LIGHT
MEDIUM
HEAVY
SUPER_HEAVY – only used in campaigns (as normal factories can't have 3 modules)
This determines what size of factory (number of modules) is required to build the droid (0 – 3 modules respectively). It also defines the size of the droid in the game's collision model.
weaponSlots
Number
How many turret slots does the body have?
A number between 0 (no slots) and 3.
weight
How heavy is the body?
This will affect speed of droids using the body.
Examples
The Ultimate Scavenger Mod contains a custom body.ini which defines a number of new Scavenger units including cranes, camper vans and helicopters!
On Warzone 3.1 and earlier, you need to use body.txt instead.
Contents
Assimilate:
File location
The "body.ini" that comes with Warzone can be found here: