The process instance is returned, so you can chain more instance methods, eg:
Process("foo").activate(...).addTask(...).run();
0.1
Notes
When you activate a process instance, a timer will be set that will run the instance on a set interval until the instance is deactivated.
The time interval is defined when creating instances using Process(), and can be later updated using instance.changeInteval().
If you want an instance to automatically become active when eventStartLevel() is fired, set autoActivate to true when creating it via Process().
Note: By default, all instances are deactivated when the player associated with the script (me) is killed. If you don't want this behaviour for a specific instance set the autoDeactivate to false when creating the instance via Process().