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You must wrap this function call with hackNetOff() and hackNetOn() functions.
hackNetOff(); setStructureLimits(structure,limit[,player]); applyLimitSet(); // need to call this to apply the limits hackNetOn();
The player ID to apply the limits to.
Defaults to me.
undefined
hackNetOff(); for (var playnum=0; playnum<maxPlayers; playnum++) { setStructureLimits("A0LightFactory", 5, playnum); setStructureLimits("A0PowerGenerator", 8, playnum); setStructureLimits("A0ResearchFacility", 5, playnum); setStructureLimits("A0CommandCentre", 1, playnum); setStructureLimits("A0ComDroidControl", 1, playnum); setStructureLimits("A0CyborgFactory", 5, playnum); setStructureLimits("A0VTolFactory1", 5, playnum); } applyLimitSet(); hackNetOn();
Assimilate:
This function is compatible with:
The following JS API features relate to this function: