This AI is still in early stages of development.

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API for managing missions and their objectives.

 

properties

 

Mission

.name – name of mission (string)

.date – date on which the mission starts (date object)

.id – mission id (string)

.status – true = mission successful, false = mission failed, undefined/null = in progress (default: undefined)

.timeLimit – get/set time limit, null = no time limit

.onTimeout() – triggered when mission timer runs out

.onSuccess() – triggered when mission successful

.onFailure() – triggered when mission failed

.setup() – function to set-up game before the mission starts

.teardown() – function to clear-up the game after the mission ends

.objective(obj) – add an objective

.progress – number of mandatory objectives completed

.objectives[]

.<number> = objectiveIDs

.<objectiveID> = objective object

.id – string

.title – string

.status – true = objective achieved, false = objective failed, undefined/null = in progress (default)

.tasks – total number of tasks

.progress – number of tasks completed

.inc([data]) – increment progress, optionally pass in data for event handler

.optional – objective optional? true/false (default: false)

.hidden – objective hidden? true/false (default: false)

.enabled – objective enabled? true/false (default: true)

.requires – array of prerequisite objectives

.enables – array of objectives to enable when on success

.onProgress() – triggered when done changes

.onCompleted() – triggered when the objective is completed

.onFailed() – triggered when the objective is failed

.onEnabled() – triggered when the objective is enabled

.onDisabled() – triggered when the objective is disabled

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