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API for managing missions and their objectives.

 

properties

 

Mission(settings) – optionally use settings obj to set one or more top-level properties (causes objectives to be cleared)

.name – name of mission (string)

.date – date on which the mission starts (date object)

.id – mission id (string)

.labels – a list of labels that the mission relies on (each one must exist in labels.ini)

.status – true = mission successful, false = mission failed, undefined/null = in progress (default: undefined)

.timeLimit – get/set time limit, null 0 = timed out, any other falsey = no time limit

.countDown – object with numeric refs (times in seconds until 0) and string values (audio files to play)

.onTimeout() – triggered when mission timer runs out

.onSuccessstart() – triggered when start the mission successful

.onFailureonStart() – triggered when mission failedstarts

.setupsuccessful() – function to set-up game before finish the mission startssuccessfully

.teardownfailed() – function to clear-up the game after the mission endsfinish the mission as failed

.onFinish(success) – triggered when mission successful

.objective(obj) – add an objective

...

.<objectiveID> = objective object

.id – title – string

.type – see constants

.title – id – string

.status – true = objective achieved, false = objective failed, undefined/null = in progress (default)

.struct – array of structures required to complete objective (auto-sets .tasks to num structures)

.tasks – total number of tasks

...

.inc([data]) – increment progress, optionally pass in data for event handler

.optional – required – mandatory objective optional? true/false (default: falsetrue)

.hidden – objective hidden? true/false (default: false)

.enabled – objective enabled? true/false (default: true) – cannot progress objective while disbled

.requires – array of prerequisite objectives

...

.onDisabled() – triggered when the objective is disabled

Constants

Mission.PRIMARY_OBJECTIVE

Mission.SECONDARY_OBJECTIVE

Mission.TERTIARY_OBJECTIVE – defaults required:false

Mission.SECRET_OBJECTIVE – defaults required:false, hidden:true