Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migrated to Confluence 5.3
Excerpt

Indicates that an AI player has been set to "Easy" difficulty levelAct like a punching bag...

 

Overview

The "Easy" difficulty level indicates that the human who set-up the game wants your AI to behave like a punch bag.

On Warzone 3.2 and above, EASY AIs receive a hard-coded penalty that makes them produce 25% less oil.

As such, your AI should act like a n00b:

  • Don't use specialised build orders Use a nonsensical build order (build HQ, power gens and oil derricks at the start)
  • Don't use adaptive Use a nonsensical research path (research random things if possible)
  • Use badly designed droids, attack in single unit or small groups
  • Don't micro-manage units
  • Turtle a bit

Basically, do all the wrong things. In many cases the player will be either turtling, in which case they'll want you to keep throwing units at their defences, or just looking to practice new skills against an easy opponent.

Div
classbox

Availability

Requires:

  • Warzone 3.1 Beta 1 and above
Div
classbox

See also

JS API features that return difficulty setting:

Difficulty level constants:

  • EASY – act like a punch bag
  • MEDIUM – act like a skirmish player
  • HARD – act like a seasoned MP player
  • INSANE – be evil, cheat if you have to

Effects of baseType on INSANE AI players: