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API for managing missions and their objectives.

 

properties

 

Mission(settings) – optionally use settings obj to set one or more top-level properties (causes objectives to be cleared)

.name – name of mission (string)

.date – date on which the mission starts (date object)

.id – mission id (string)

.labels – a list of labels that the mission relies on (each one must exist in labels.ini)

.status – true = mission successful, false = mission failed, undefined/null = in progress (default: undefined)

.timeLimit – get/set time limit, null , 0 = timed out, any other falsey = no time limit

.countDown – object with numeric refs (times in seconds until 0) and string values (audio files to play)

.onTimeout() – triggered when mission timer runs out

.start() – start the mission

.onSuccessonStart() – triggered when all mandatory objectives achieved.onFailure(mission starts

.successful() – finish the mission successfully

.failed() – finish the mission as failed

.onFinish(success) – triggered when mission failedsuccessful

.objective(obj)  – add an objective

.progress – number of mandatory objectives completed

.objectives[]

.<number> = objectiveIDs

.<objectiveID> = objective object

.id – title – string

.type – see constants

.title – id – string

.status – true = objective achieved, false = objective failed, undefined/null = in progress (default)

.struct – array of structures required to complete objective (auto-sets .tasks to num structures)

.tasks – total number of tasks

.progress – number of tasks completed

.optional – objective optionalinc([data]) – increment progress, optionally pass in data for event handler

.required – mandatory objective? true/false (default: falsetrue)

.hidden – objective hidden? true/false (default: false)

.enabled – objective enabled? true/false (default: true) – cannot progress objective while disbled

.requires – array of prerequisite objectives

...

.onProgress() – triggered when done changes

.onCompleteonCompleted() – triggered when the objective is completed

.onFailureonFailed() – triggered when the objective is failed

.onEnableonEnabled() – triggered when the objective is enabled or disabled

.onDisabled() – triggered when the objective is disabled

Constants

Mission.PRIMARY_OBJECTIVE

Mission.SECONDARY_OBJECTIVE

Mission.TERTIARY_OBJECTIVE – defaults required:false

Mission.SECRET_OBJECTIVE – defaults required:false, hidden:true