Versions Compared
Key
- This line was added.
- This line was removed.
- Formatting was changed.
Excerpt |
---|
An array of group sizes... |
Syntax
Code Block | ||||||
---|---|---|---|---|---|---|
| ||||||
// size of a group var size = groupSizes[groupID]id]; // will throw error if element missing // next available group ID var numGroups = groupSizes.length; |
Properties
Property | Type | Mandatory | Description | Game version |
---|---|---|---|---|
groupIDid | Number | The ID of the droid group. This ID is generated when you create a new group using newGroup()Specify the group ID that you want to query the size of (see "Notes" below for important information). | 3.2 | |
length | Number | Returns the next available group ID, which can be used to create a completely new group. | 3.2 |
Return values
Value | Type | Notes |
---|
See important notes regarding changes to groups in Warzone 3.2.
The groupSizesGame version | |||
---|---|---|---|
<size> | Number | If the group id has been used, it's current size is returned as an integer that is ≥ 0. | 3.2 |
undefined | Undefined | The array element exists, but that group has never been used. | 3.2 |
<error> | ReferenceError | The array element does not exist and therefore it's value cannot be referenced. | 3.2 |
Notes
The groupSizes[]
global is a "sparse" array – that means there might be gaps in the numbering of it's elements, which means that groupSizes.length
is not representative of the number of groups you've actually used.
All elements . As such, itup to groupSizes.length - 1
will be defined, but only groups that have been used will have a numeric value (the others will have a value of undefined
).
It's recommended to use the forEach() method when iterating the array (see example below).
Note also that groups defined in labels.ini will have negative indices in the array (which I'm not sure if .forEach() will process?).
Example
The .forEach() method simplifies iteration of sparse arrays – it will skip any undefined
elements...
Code Block | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
groupSizes.forEach( function get(groupSize, groupID) { // do stuffany unused groups will be skipped, so this // groupID has been used, and groupSize will be ≥ 0 } ); |
When you need a new group, you can either use newGroup() or simply add stuff to a group that doesn't yet exist:
Code Block | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
// add a structure to a new group var newGroup = groupSizes.length; groupSizes[newGroup]; // ReferenceError - no such element groupAdd(newGroup, someStructure); groupSizes[newGroup]; // 1 |
class | suggest box |
---|
groupSizes.length; // == newGroup + 1 |
If you want to find the next free group that's already defined, you can do something like this (not recommended):
Code Block | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
var
i = 0,
nextUnused = groupSizes.length;
while (i < nextUnused) {
(typeof groupSizes[i] != "number") ? nextUnused = i : ++i;
}
// 'nextUnused' now contains the numeric ID of the next unused group
groupAdd(nextUnused, someObject); // create group by adding someObject to it |
Div | ||||||
---|---|---|---|---|---|---|
| ||||||
Availability
Requires:
Earlier versions:
|
Div | ||||
---|---|---|---|---|
| ||||
ContentsJump to:
| ||||
Div | ||||
|
Include Page | ||||
---|---|---|---|---|
|