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Comment: Migrated to Confluence 5.3
Excerpt

A global event triggered when a player is defeated.

 

Syntax

Code Block
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languagejavascript
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function eventPlayerDefeated(player) {
  // code to run when player dies
}

Parameters

ParameterTypeMandatoryNotesAPI Version
playerPlayers Object(tick)The players object associated with the player that was defeated.1.0

Return value

The return value is not currently processed.

Notes

The event is not triggered for players identified as spectators or vacant slots.

After the player is defeated, the event may lag behind a little - it's only triggered the next time a script tries to determine if the player is alive (and even then only when any caches invalidate). If you want to force a periodical check, set a timer as follows:

Code Block
themeRDark
languagejavascript
titleForce state check every 2 seconds
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function checkPlayerStates() {
  void Players.alive; // will cause applicable events to be triggered
}
setTimer("checkPlayerStates", 2000); // check every 2 seconds

Example

Code Block
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languagejavascript
titleDisplay message when player defeated
linenumberstrue
function eventPlayerDefeated(player) {
  console(""+player+" has been defeated");
  // maybe now would be a good time to claim their oil?
  // or mop up any remaining buildings they have (eg. research labs)
}
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Availability
Status
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titleStable

Requires:

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Contents

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See also

Related articles:

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Players API

Topics:

Child pages (Children Display)
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pagePlayers API
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