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Comment: Migrated to Confluence 5.3
Excerpt

A global event triggered when a player is defeated.

 

Syntax

Code Block
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languagejavascript
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function eventPlayerDefeated(playerIDplayer) {
  // code to run when player dies
}

Parameters

ParameterTypeMandatoryNotesAPI Version
playerIDplayerNumberPlayers Object(tick)The ID of players object associated with the player that has just been was defeated.1.0

Return value

The return value is not currently processed.

Notes

The event is not triggered for players identified as spectators or vacant slots.

After the player is defeated, the event may lag behind a little - it's only triggered the next time a script tries to determine if the player is alive (and even then only when the cache invalidatesany caches invalidate). If you want to force a periodical check, set a timer as follows:

Code Block
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languagejavascript
titleForce state check ever secondevery 2 seconds
linenumberstrue
function checkDefeatcheckPlayerStates() {
  void Players.livingalive; // will cause applicable events to be triggered
}
setTimer("checkDefeatcheckPlayerStates", 10002000); // check every 2 secondseconds

Example

Code Block
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languagejavascript
titleDisplay message when player defeated
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function eventPlayerDefeated(playerIDplayer) {
  console(""+Players[playerID]player+" has been defeated");
  // maybe now would be a good time to claim their oil? ;
  // or mop up any remaining buildings they have (eg. research labs)
}
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Availability
Status
colourGreen
titleStable

Requires:

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Contents

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See also

Related articles:

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Players API

Topics:

Child pages (Children Display)
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depthall
pagePlayers API
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