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Migrated to Confluence 5.3
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Returns an array of players objects for living enemy players. |
Syntax
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var enemies = Players.enemies; // array of enemy players objects |
Return value
An array of enemy Players Objects, including Scavengers (if they are alive), excluding spectators and vacant slots.
Notes
The indexes in the array are sequential and not based on player IDs.
Uses caching to boost performance. The cache is automatically invalidated every game tick. See Cache API for details.
Example
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Players.enemies.forEach(function(enemy) { // enemy = players object for current enemy // enemy.id = id of enemy player }); |
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// you could do this: var isEnemy = !allianceExistsBetween(me, playerID); // but it won't filter out spectators or vacant slots // this, on the other hand, does filter them out: var isEnemy = Players[playerID].isEnemy; // if you want to know if they are living enemy: var isLivingEnemy = Players[playerID].isEnemy && Players[playerID].isAlive; |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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Players APITopics:
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