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Code Block |
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// Warzone 3.1 Beta 1 had a bug in pickStructLocation()
// see http://forums.wz2100.net/viewtopic.php?f=35&t=8694 for details
// Let's fix that bug...
(function() {
// We can work out if this bug is present by checking whether removeReticuleButton() is present
// removeReticuleButton() was added to the JS API in the same version that the pickStructLocation() bug was fixed
if (!backport.global.removeReticuleButton) { // the pickStructLocation() bug is present
// define a new function that calls the original function then fixes it's return value
backport("pickStructLocation",function(droid,structureType,x,y) {
// apply the original (native) function
var pos = pickStructLocation.native.apply(null,arguments);
// the bug effected everything except cyborg factories
if (structureType != "A0CyborgFactory") {
pos.x += 1;
pos.y += 1;
}
// return correct position back to calling script
return pos;
});
}
})();
// thereafter, scripts can safely use pickStructLocation() without having to worry about offset bugs :) |
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