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Excerpt

My standard object suffix will clearly indicate what is to be absorbed or neutralised.

 

Faction suffixes

(no suffix)

If no object is passed in, or the object doesn't have a .player property, no suffix will be added.

.Me

The object belongs to me.

.Ally

The object belongs to an ally of me.

.Enemy

The object belongs to an enemy of me.

Scavenger faction is treated as an enemy.

.Map

The object is a map feature (tree, rock, etc) or collectible item (oil drum, artefact).

.<id>

If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".

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You can only use one suffix subroutine per NEXUS instance.

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This suffix subroutine is designed for use in AIs.

If you're working on a Game Rules & SitRep script, use NEXUS.suffix_SitRep.js instead.

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Contents

Assimilate:

Table of Contents
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indent10px
excludeContents

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Subroutines

Absorb:

Child pages (Children Display)
alltrue
depthall
pageSuffix Subroutines
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Memory Banks

Observe:

Child pages (Children Display)
pageMemory Banks
excerpttrue