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What effects do the various difficultly levels have? |
Campaign Difficulty
The Campaign difficulty is set on the Game Options Menu (updating the "difficulty" setting in config) and has following effects:
Difficulty level | Enemies | Player (You) |
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Easy | 20% Damage | 20% Damage |
Medium | No Effect | |
Hard | 20% Damage | 20% Damage |
Skirmish / Multiplayer Difficulty
In Skirmish and Multiplayer games, the difficulty for each AI (computer player) can be set independently via the Player Setup Screen.
Different AIs respond differently to the difficulty setting, for example:
- Nexus AI will cheat more on higher difficulty levels, giving itself more power boosts and random research gains. On "Easy", however, it will not cheat.
- Semperfi AI compltely ignores difficulty setting.
- NullBot AI follows a non-specialised research path on "Easy" setting, compared to adaptive research path on harder levels.
AI's set to "Insane" difficulty gain additional benefits that are coded in to Warzone:
- Their oil production is doubled
- They lose fewer map-defined buildings in relation to the baseType (see Player Initialisation Rules for full details).
Challenge Maps Difficulty
Determining Difficulty Level
Your scripts can determine the difficulty level from the difficulty global variable.
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Thanks to NoQ for providing this info in the forums! |