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Excerpt

An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules.

 

Suffixes

(no suffix)

If no object is passed in, or the object doesn't have a .player property, no suffix will be added.

.Player

The object belongs to the selectedPlayer.

.Ally

The object belongs to an ally of the selectedPlayer.

.Scav

The Scavenger faction, as defined by scavengerPlayer.

.Enemy

The object belongs to an enemy of the selectedPlayer.

Does NOT include Scavengers.

.Map

The object is a map feature (tree, rock, etc) owned by player 99.

Does NOT include collectible items (see below).

.Item

Ar collectible item (oil drum, artefact) owned by player 21.

.<id>

If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".

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You can only have one suffix subroutine per NEXUS instance.

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This suffix subroutine is designed for use in Game Rules scripts.

It's not suitable for AIs so use the NEXUS.suffix.js subroutine insteadfor those

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Contents

Assimilate:

Table of Contents
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Subroutines

Absorb:

Child pages (Children Display)
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Memory Banks

Observe:

Child pages (Children Display)
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