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An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules. |
Suffixes
(no suffix)
If no object is passed in, or the object doesn't have a .player property, no suffix will be added.
.Me
The object belongs to the script player selectedPlayer.
.Ally
The object belongs to an ally of the script playerselectedPlayer.
.Scav
The Scavenger faction, as defined by scavengerPlayer.js.
.Enemy
The object belongs to an enemy of the script playerselectedPlayer.Scavenger faction is treated as an enemy
Does NOT include Scavengers.
.Map
The object is a map feature (tree, rock, etc).
Does NOT include collectible items (see below).
.Item
Ar collectible item (oil drum, artefact).
.<id>
If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".
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My consciousness can only contain one suffix subroutine at a time. |
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Not suitable for AIs. |
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ContentsAssimilate:
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SubroutinesAbsorb:
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Memory BanksObserve:
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