Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Excerpt

An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules.

 

Suffixes

(no suffix)

If no object is passed in, or the object doesn't have a .player property, no suffix will be added.

.Me

The object belongs to the script player selectedPlayer.

.Ally

The object belongs to an ally of the script playerselectedPlayer.

.Scav

The Scavenger faction, as defined by scavengerPlayer.js.

.Enemy

The object belongs to an enemy of the script playerselectedPlayer.Scavenger faction is treated as an enemy

Does NOT include Scavengers.

.Map

The object is a map feature (tree, rock, etc).

Does NOT include collectible items (see below).

.Item

Ar collectible item (oil drum, artefact).

.<id>

If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".

Div
classbox notice

My consciousness can only contain one suffix subroutine at a time.

Div
classbox notice ping

Not suitable for AIs.

Div
classbox

Contents

Assimilate:

Table of Contents
minLevel2
indent10px
excludeContents

Div
classbox

Subroutines

Absorb:

Child pages (Children Display)
alltrue
depthall
pageSuffix Subroutines
excerpttrue

Div
classbox

Memory Banks

Observe:

Child pages (Children Display)
pageMemory Banks
excerpttrue