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Each (numerically referenced) element in the array contains an object with the following properties:
Property | Type | Description | Game version |
---|---|---|---|
difficulty | Constant | The player's difficulty level (only applicable for AI players). | 3.1 |
colour | String | The player's colour name, as a stringcolour associated with the player on the map. You can use _() to translate the colour names in to the human player's locale. | 3.1 |
position | Integer | The map position (integer) to which the player is assigned. You can find it's x,y co-ordinates by cross-referencing against the startPositions array. | 3.1 |
team | String | The team to which the player is assigned, if fixed alliances are set (see Alliance types). | 3.1 |
isHuman | Boolean | Is the player a human being? | 3.2 |
isAI | Boolean | Is the player an AI script? | 3.2 |
Examples
To follow
See also
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