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Highlight map tiles with a pulsing red glow... |
Syntax
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// syntax #1: POSITION or AREA label hackMarkTiles(labelName); // syntax #2: x,y tile reference hackMarkTiles(x, y); // syntax #3: area co-ordinates hackMarkTiles(x, y, x2, y2); // syntax #4: clear all markings hackMarkTiles(); |
Parameters
Syntax | Parameter | Type | Mandatory | Notes | Warzone Version |
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#1 | labelName | String | A label associated with a Position object or Area object – corresponding tiles will be marked. | 3.2 | |
#2 | x, y | Numbers | Mark a single tile specified by its x,y co-ordinates. | 3.2 | |
#3 | x,y, x2,y2 | Numbers | The top-left corner (x,y) and bottom-right corner (x2,y2) of an area to mark. | 3.2 |
Return value
Value | Type | Notes | Warzone Version |
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undefined | Undefined | The function does not return anything if sucessful. | 3.2 |
<error> | Error | An error occurred, most likely invalid parameters. | 3.2 |
Notes
The markings are cumulative – you can mark multiple tiles or areas in turn, using any syntax desired.
When the function is called without parameters, all markings are cleared.
Tip: You can use the Javascript Debugger to highlight tiles associated with Labels.
Example
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// syntax #1: POSITION or AREA referenced by label hackMarkTiles("OUTPOST"); // mark tiles of object labelled "OUTPOST" // syntax #2: single tile hackMarkTiles(5,7); // highlight tile at 5,7 // syntax #3: area co-ordinates hackMarkTiles(5,7, 10,15); // area highlighted // syntax #4: clear all markings hackMarkTiles(); // all markings removed |
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This function is likely to undergo several changes. |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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