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Create a fake droid object that can be used to inspect droid attributes prior to production... |
Syntax
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var result = makeTemplate(player, name, body, prop, reserved, t1[, t2[, t3]]); |
Parameters
Parameter | Type | Mandatory | Description | Game version |
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player | Number | The player who would be making the droid. | 3.2 | |
name | String | The name the droid would have. | 3.2 | |
body | String | The body that the droid would use. You can quickly find the ID strings for bodies in the online guide - just click any body and look at "Body ID". | 3.2 | |
prop | String | The propulsion the droid would use. | 3.2 | |
reserved | Null | This property is reserved for future use. Just specify | 3.2 | |
t1 | String | The first turret the droid would have. | 3.2 | |
t2 | String | The second turret the droid would have. | 3.2 | |
t3 | String | The third turret the droid would have. | 3.2 |
Return value
Value | Type | Description | Game version |
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<fakeDroid> A | fake Droid objectTemplate Object | The object returned will look a bit like a droid object, but it's actually fake – the droid doesn't exist on the map, so it has no .id for example.not. | 3.2 |
null | Null | Not possible for the specified player to build the droid you described. | 3.2 |
<error> | Error | Something went terribly wrong. | 3.2 |
Example
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// cyborg engineer var myEngineer = makeTemplate( me, // player "Cyb-Engineer", // name "Cyb-Bod-ComEng", // body "CyborgLegs" // propulsion null, // reserved "CyborgSpade" // turret #1 ); |
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Treat as experimental, this function (particularly its return value) could change. |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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