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.propulsionID →

Planet

BuildingDefenceBarrierBaBaPropBaBaLegsCyborgLegsCyborgJetswheeled01hover01HalfTracktracked01V–TolNaval 

Bit value →

↓ .propulsion

1638481924096204810245121286432168421


Notes ↓

<STRUCTURES> (tick)(tick)(tick)          All structures
<PERIMETER>  (tick)(tick)          Defences & Barriers
<DROIDS>      (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All droids
<LAND> (tick)(tick)(tick)  (tick)(tick)(tick)(tick)(tick)(tick)  Objects on land
<AIR>       (tick)    (tick) Objects in air
<SEA>       (tick) (tick)  (tick)(tick)Objects on water
<VEHICLES>        (tick)(tick)(tick)(tick)(tick) All droids excluding cyborg/jump/navy
<BORGS>      (tick)(tick)      All cyborg/jump droids
PLANET(tick)             Indestructible features (boulder, oil resource, etc)
BUILDING (tick)            Base buildings (excluding perimeter)
DEFENCE  (tick)           Defence towers
BARRIER   (tick)          Walls, gates, traps, most features
                
LEGS              Civilians, scavenger men
CYBORG      (tick)       Cyborgs (incl. super cyborg)
JUMP       (tick)      Jetpack cyborgs (not currently implemented)
WHEEL        (tick)     Wheeled vehicles
HOVER         (tick)    Hover vehicles
HALFTRACK          (tick)   Halftrack vehicles
TRACK           (tick)  Tracked vehicles
VTOL            (tick) VTOLs (including transports?)
SHIP             (tick)Ships (not currently implemented)