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Define how long units burn for when they catch fire... |
Syntax
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var time = getBurnTime(player); |
Parameters
Parameter | Type | Mandatory | Notes | Game Version |
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player | Number | The player to inspect. | 3.2 |
Return values
Value | Type | Notes | Game Version |
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<time> | Number | The player's current burn time setting, in milliseconds. | 3.2 |
<error> | Error | Invalid parameters. | 3.2 |
Example
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var time = getBurnTime(me); |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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