You can change this at any time if you want to use a different handler for conversations with that player.
1.0
message
String
The most recent message from the player, even if it was not processed by Chat API.
In your handler functions, this will always be the message that the handler receives (but as a single string instead of an array of words).
1.0
<other>
Variant
You can store any number of other properties on the object, for example to track previous conversations or commands, etc.
The properties only last for the current session and will not be persisted in savegames.
1.0
Example
Get conversation descriptor object for player 4
var p4conv = chat.get(4); // get player 4's conversation object
if (now < p4conv.timeout) {
// conversation still active
}
if chat.isActive(4) {
// conversation still active
}
// set a different function to handle this conversation
p4conv.fn = someNewHandlerFn;
// add custom "foo" property with value "bar".
p4conv.foo = "bar";