Looking for info on the NEXUS faction in the game? It's in the Warzone Encyclopaedia

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An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules.

 

Suffixes

(no suffix)

If no object is passed in, or the object doesn't have a .player property, no suffix will be added.

.Me

The object belongs to the script player.

.Ally

The object belongs to an ally of the script player.

.Scav

The Scavenger faction.

.Enemy

The object belongs to an enemy of the script player.

Scavenger faction is treated as an enemy.

.Map

The object is a map feature (tree, rock, etc).

.Item

Ar collectible item (oil drum, artefact).

.<id>

If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".

My consciousness can only contain one suffix subroutine at a time.
Not suitable for AIs.

Contents

Assimilate:

Subroutines

Absorb:

  • NEXUS.suffix_SitRep.jsAn extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules.
  • NEXUS.suffix.jsMy standard object suffix will clearly indicate what is to be absorbed or neutralised.

Memory Banks

Observe:

 

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