A list of bugs from the days when everyone used EditWorld - not sure if any of them were fixed...
Confirmed Bugs
The following bugs have been listed by Pumpkin Studios:
The tile co-ordinates do not update when you scroll using the cursor keys.
Selecting New from the File Menu does not clear the current .lnd filename, so that selecting save afterwards can save over a previously edited .lnd file.
The export functions do not currently check for buildings being on top of each other.
The Save Map Segment option from the File Menu crashes if you attempt to save a map segment not within the bounds of your map.
The Recently Accessed .lnd Filenames List on the File Menu has a pitfall in that you are not given the option of saving your changes when you click on another .lnd file to load.
If you start EditWorld, load a map and use the pipette straight away you end up painting with a crate object rather than the texture you have selected.
If you select (using the pipette) a tile texture that has been flipped or rotated, and that flip or rotation is not reflected in the tile's Texture Flags (see The EditWorld Display, Tile Texture Display), you will find yourself painting with the original version of the tile. The pipette ought to pick up tile textures with flipping and rotation information intact.
Bugs reported by users
The following bugs and workarounds are from the Edit World FAQ by Shang:
Problem
Solution / Workaround
The editor won't start, but complains something about 'mfc4260.dll'.
Download a mfc4260.zip from ftp://ftp.simtel.net/pub/simtelnet/win95/dll/mfc4260.zip or download the lastest editor packange from http://www.pumpkin.co.uk which includes the right version of the dll. The dll must be extracted to the Warzone directory or windows system directory (default c:\windows\system\). If you upgrade EditWorld, always remember to uninstall the old version first (from Control Panel->Add/Remove Programs).
When I choose 'New' or 'Open' the editor gives an error message 'wdgLoadAdditionalHeader unable to read from test.wdg'.
If you run the MakeWDG.exe it creates an empty test.wdg file in the Warzone directory. The editor tries to read this file, but it contains no data, resulting in error. Just delete the test.wdg file to correct this problem.
There are no objects on the sidebar, only terrain textures.
Copy ObjectList.txt from the mapSaves directory to your main Warzone directory.
The editor crashes when I click on the 'Create Routing Gateways' button.
There is a bug in the editor which crashes the program if you haven't activated the 2D screen before clicking this button. Bring up the 2D map (its below the 3D map) and activate it. Now you can lay down Gateways (you can only do this in the 2D map anyway).
I get the following error message: 'DDERR_NODIRECTDRAWHW hardware-only Direct draw object creation is not possible; The driver does not support any hardware. File: D:\Source\Editworld\DirectX.cpp Line: 428'.
There are several things that might cause this. Your video card might not have enough memory, or you might be trying to run the editor in hardware (D3D) mode with a display adapter that is not supported. Try the software mode.
When I try to play a map in Warzone I get a 'gwLinkGateways:OutOfMemory' error.
The exact cause for this problem is currently unknown. Double check your Gateways for any anomalities (overlapping Gateways etc.).
When I test my map units seem to climb up even the steepest hills.
Units can pass over any tile that has not been marked as 'Cliff Face'. See the EditWorld documentation about tile types for more details.
Note: The pathfinding and Gateway routines use this 'unpassable terrain' feature, so you'd better use the tile types, or the AI/pathfinding will be messed up.
When I test my map, I cannot build any structures even if the ground is all flat.
You have used a texture which has the tile type 'Cliff Face'.
Textures like these cannot be built over. Use another texture or change the texture's type to something else. See the EditWorld documentation about tile types for more details. NOTE: Although buildings generally must be built on flat ground, buildings that only take up one tile (like Hardpoints) can be build anywhere except on 'Cliff Face' and 'Water' tiles.
Also, you cannot build on Zones that have no Gateways. Islands are especially vunerable to this error. Check that all islands have Gateways.
I get an 'Error: One or more players not in sequence!' message when I try to export my map.
All players included in the map must be in an unbroken sequence i.e. 0, 1, 2, 3 and NOT 0, 2, 5, 7. Also the total number of players can only be 2, 4 or 8.
My map works fine, but my trucks cannot build Oil Derricks on some resources.
If an oil resource is too close to the edge of the map the map will otherwise work correctly, but you cannot build oil derricks to these resources.
When I try to put down a Gateway I get an error message saying 'Can't put it there'.
Gateways cannot be placed on top of unpassable tiles ('Water' or 'Cliff Face').
The editor automatically adjusts water tiles to sea level.
Uncheck the 'Auto Height Set' option from the options menu.