Returns a list of all labels defined in the current map...
Syntax
var returnValue = enumLabels();
Parameters
The function has no parameters.
Return value
Value
Type
Description
Game version
<array>
Array ot String
An array of strings, each string being the name of a label defined in the current map's labels.ini file.
Use label() to get the object associated with a label name.
3.2
[]
Empty Array
If there are no labels defined in the current map (or it has no labels.ini file) an empty array will be returned.
3.2
Notes
Map makers can use labels as a way of passing information about their map to scripts. The labels are defined in a "labels.ini" file (example) either manually or by using Flame, the Warzone map editor. The enumLabels() function gets a list of all the label names defined in labels.ini (the bits in square brackets).
Once you have a list of labels, use label() to get the objects associated with them.
Labels are generally only useful in campaigns and challenges, where there are specific scripts running that know what to expect in the maps being used.
For general maps, used in skirmish and multiplayer games, I've posted some ideas about a naming convention for labels that could possibly make labels more widely applicable.
Example
Make an object that lists all labels and the objects associated with them..
var labels = enumLabel(); // get list of all labels
var labelObjects = [];
labels.forEach( function(label) { // get object associated with each label in turn
labelObjects.push[label];
labelObjects[label] = label(label);
} );
// you now have an object that lists all labels, and their objects...
labelObjects.forEach( function(label) {
labelObjects[label]; // the object associated with the label
} );