Trivia
The
baseType
setting determines which map-defined structures will be removed during
Player Initialisation
.
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Functions
activateStructure()
addStructure()
bind()
enableStructure()
enumArea()
enumRange()
enumStruct()
enumStructOffWorld()
getDroidProduction()
isStructureAvailable()
label()
pickStructLocation()
removeStruct()
removeObject()
setAssemblyPoint()
setStructureLimits()
structureIdle()
Objects
Structure object
Globals
baseType
Modding Guides
None at present
Events
eventAttacked()
eventAttackedUnthrottled()
eventDestroyed()
eventObjectSeen()
eventStructureBuilt()
eventStructureReady()
Backports
None at present
Constants
.stattype
:
COMMAND_CONTROL
CYBORG_FACTORY
DEFENSE
FACTORY
GATE
HQ
LASSAT
POWER_GEN
REARM_PAD
REPAIR_FACILITY
RESEARCH_LAB
RESOURCE_EXTRACTOR
SAT_UPLINK
VTOL_FACTORY
WALL
.status
:
BEING_BUILT
BUILT
BEING_DEMOLISHED
.type
:
STRUCTURE