Get the base damage applied per second to a player's burning objects... |
amount = getBurnDamage(player); |
Parameter | Type | Mandatory | Notes | Game Version |
---|---|---|---|---|
player | Number | The player who's burn damage setting should be changed. | 3.2 |
Value | Type | Notes | Game Version |
---|---|---|---|
<amount> | Number | The base amount of damage the player's objects will receive per second when they are on fire. | 3.2 |
<error> | Error | Invalid parameters. | 3.2 |
This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.
Thermal armour upgrades reduce the amount of damage an object actually receives.
var amount = getBurnDamage(me); |
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