Outputs the message to the game host via in-game chat .
Uses chat() to output the message, sent directly to the host of the current game.
If the host player cannot be identified, the message will be output to out.CHAT instead.
If the chat() function is not available (pre-Warzone 3.2) the message will be output to out.CONSOLE instead.
If the self parameter is specified, the message will be prefixed with the filename and version defined in the Self Descriptor Object.
out("hello", null, out.HOST); // sends "hello"
Requires:
Related constants: