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An array of oil resources on the map, filtered to those that don't have derricks built on them at the start of the game.

This article is need of technical review – specifically, are the objects in the array positions of derricks that were pre-placed on the map (and have survived baseType setting) or positions of free oil resources on the map at the start of the game? Also, need to add the note about the array not being updated.

 

Overview

You can use this array to get locations of unclaimed oil resources at the start of the game.

Later in the game it's worth using enumStruct() to find enemy derricks and enumFeature() to find oil resources that have become available (had their derricks destroyed) since the start of the game.

The main use of the 'derrickPositions' array is to position the camera (using centreView() function) on them when giving mission briefings, etc., during campaign missions or challenges.

Values

The 'derrickPostiions' array contains a numerically-referenced list of Position objects that define the co-ordinates of the oil resources that were available at the start of the game.

PropertyTypeDescriptionGame Version
xNumberThe x co-ordinate of the item3.1 Beta 1
yNumberThe y co-ordinate of the item3.1 Beta 1
typeConstantPOSITION3.1 Beta 11

Note: You can't order a droid to build derricks on position objects, you have to use enumFeature() or eventObjectSeen() to find the oil resource Feature objects.

Examples

Output positions of each derrick to the console
derrickPositions.forEach(function(pos) {
  console("there's one at: "+pos.x+","+pos.y); // x,y
});
Availability 3.1 B1+

Requires:

  • Warzone 3.1 Beta 1 or above
  • The return value was updated in Warzone 3.1 Beta 11
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