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How to initialise player technologies, buildings, base type effects, determine victory (win/lose) conditions and send situation reports to players... |
Player Initialisation
See Player Initialisation Rules
Design Mode & Mini Map
Under normal game rules a HQ is required to enable the Design Mode (droid design tool) and mini map.
If the HQ gets destroyed, both those features must be disabled. If a HQ gets build, they are re-enabled.
The code to do this is usually stored in a function so that it can be called from three key events:
- eventGameInit() – when the game starts, as there might be a HQ present after player initialisation
- eventStructureBuilt() – in case an HQ has been built
- eventDestroyed() – in case the HQ has been destroyed
Victory Conditions
See Victory Conditions.
other
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See also
Javascript API & Javascript Coding – game rules are implemented using JavaScriptrules.js
Each human player in a game will have an associated rules.js script assigned to them. It runs for the duration of the game.
The rules.js script is responsible for applying and monitoring game rules, and providing in-game situation reporting (SitRep) to the human player.
Game Rules
There are three key parts to the game rules as follows:
- Player Initialisation – set up technologies, components, base type, starting power, etc.
- Mini Map and Design Mode – enable or disable based on presence of HQ (Command Centre)
- Victory Conditions – check if the game is won or lost
You should make yourself familiar with all of them, even if you have no intention of modding them.
Situation Reporting (SitRep)
Realtime (or near-realtime) reporting of important events taking place in the game.
For detailed information, see:
- Situation Reporting (SitRep) – in-game situation reporting
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The game rules scripting lives in rules.js. |
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ContentsAssimilate:
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Developer LinksRelated documentation:
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